We craft stories
Beginnings.
When Logan was five, he beat Mario Odyssey for the first time. Then he asked a question: why can't we make our own game?
So we did.
Logan drew the worlds, the characters and their motivations and together, we brought them to life. The result was Pigeon's Mission, the first game from our indie studio.
What started as a father and son having fun creating something together turned into a real game and creative studio.
It also proved something to both of us: you don't need permission, or a certain age, to craft stories.
Pigeon's Mission is live on Steam and headed to iOS and Nintendo Switch.
Next up is a very different kind of story: The Known Sector, an epic sci-fi novel by John D. Saunders III. Stay tuned!
Logan Saunders
Co-Founder & Art DirectorLogan is a passionate young gamer who loves exploring virtual worlds and stories. Even at nine, he has already experienced both classic and modern games in depth.
After finishing Mario Odyssey, he felt inspired to go beyond playing. That moment led him to start creating his own game, Pigeon's Mission.



John D. Saunders
Co-Founder & Creative DirectorJohn has always had a strong connection to games, shaped by years of playing classic titles. He values how games create immersive and meaningful experiences.
Working with his son Logan, he rediscovered that passion. Together, they now build ideas and shape a shared vision. He's an avid creative writer and aspiring novelist.











